April 19th, 2017 By colingally Categories: Design, Design Thinking

As the stars aligned two things happened a few months ago. Our music  teacher was going to throw out some old musical instruments and Grade 4 were doing a unit on the global impact of consumer choices.

We decided that we would get each Grade 4 class to create a sculpture or piece of art to brighten up our campus grounds repurposing the musical instruments. Going through the steps of the design thinking process allowed for flexibility in creating ideas but also structure. Here’s what we did.

Introduction

We showed each class the amount of instruments they would have as a class to create something with. We also gave 4 design parameters that the sculpture could incorporate but it was up to the students if they chose to include any of those or not. We also showed a quick video of an artist who created various sculptures with thrash to get the creative mindsets kickstarted.

Empathise and Define

Why would we choose to create a sculpture for our school grounds? Who would benefit from this and why is that important? This wasn’t a sculpture just for each class to enjoy so what must you think about when designing for other people in our campus?

 

We had each class get their thoughts out on our writable walls and desks to get a thinking about why we were undertaking this activity. When all groups were finished we presented our findings as a class. From this initial thinking the thoughts of our students became a little more refined in what they might want to design.

 

It was a good first step and the students had some interesting initial thinking about why the project would be worthwhile and who it would benefit.

Ideate, Prototype, Test

We went through all these steps before we even started creating our final product. We wanted each student to come up their own unique idea, present it to the class with why and how they chose their design idea, and then the class would vote on the best idea. It was fitting that they had just finished a unit on governments so they had a chance to put democracy into practise.

 

As this was project was facilitated between myself and the art teacher we wanted the students to sketch out the musical instruments before putting down their ideas. This would get them to explore the texture and the shape of the instruments and develop an understanding of how they worked and how they could be used in another form.

Then students could sketch out and annotate their designs.

 

One of the interesting parts of this process was that even when the perceived deadline had passed students were coming up with last minute changes and brand new ideas. One of the winning ideas (the solar system idea) was thought up in a last minute moment of inspiration.

Students then presented their ideas to their classmates with the reasoning behind the idea and how they think they would make it. They then faced some grilling questions from their classmates!

 

Then came the democratic vote; you could vote twice (once for yourself if you wanted). As teachers this was the hardest to sit through as we had our favourites and, yes, the ones that would be the most achievable with the resources available. As it was, the students voted for ones we felt were probably the strongest ideas. The winning votes were for wind chimes, a new bell system, and a model of the solar system.

So then the building began. There were many things happening at once, mainly painting and manipulating the instruments as the students progressed to ensure they could fit together in its final form.

 

Some of the projects were more painting orientated than the rest; namely the bell system and the planets. We weren’t overly worried about the students not experiencing dismantling or sawing and drilling as this was the natural progression of their ideas. The wind chime class did have to get the saws and drills out though!

So after a few weeks of creating the final products were revealed and the wind chimes are chiming, the bell replacement system is clanging (sometimes), and the solar system model is educating our guests and fellow students.

 

Looking back on it, it was stressful at times to give the students control over the direction as we knew our resources were limited somewhat. We made it work and the students enjoyed seeing their final creations around our campus. The solar system was used as a provocation in Grade 4’s later unit on the earth’s position in space, the wind chimes are enjoyed by our visitors to our garden, and the bell replacement system gets rattled every now and again but the bells still ring. Maybe upon reflection the students can amend that design to make it more appealing to use….

November 11th, 2016 By colingally Categories: Creativity, Design, Design Thinking

I started off our design thinking exploration this school year with a Grade 2-8 introductory lesson.

I did the classic straw tower challenge that’s par for the course in any design thinking workshop. There are other variations out there – spaghetti, marshmallows (not recommended). It’s an easily set-up activity and thoroughly engaging for students from elementary school through to middle school.

I decided to film one of the lessons so I could reflect on the design thinking process going forward.

Lessons learned and moving forward

It was a little bit of a stretch to incorporate the “Empathy” stage of design thinking but imagining the poor life of a tennis ball got the students laughing and making sure the tennis ball could rest easy on their tower.

As I move forward I’ve become more aware of the time spent on brainstorming, designing and redesigning, and testing. As this was a time constrained one-off lesson those stages were definitely present (albeit fleetingly) but with larger projects (we are currently in a one month project with Grade 4) there is more time for students to figure out why and how these redesigns are taking place.

Design thinking is a framework. A lot of projects go through this process naturally. As an educator, using the design thinking framework is a way to structure design with an empathetic core (in this day and age taking into account the feelings and needs of other people is only a good thing). With our Grade 4 project, which I will write about when complete, we wanted our students to create outside sculptures for our school. We asked why is that important for our school? Why is it important for visitors? And why is it important for students and teachers? Getting the students to think about real purpose and creating for others (not for themselves) is key.

Mistakes are hard to learn from. Students automatically equate mistakes with failure, failure with sadness, sadness with defeat. We can try as we move forward to develop a positive approach to design failure. Allow time to redesign and remedy mistakes. A lot of student groups changed their design of the straw tower multiple times as the failure was easy to see (the tower was not strong enough to hold the tennis ball). I had a student come up to me in our Grade 4 project right before her presentation to ask if she could change her design. No problem. She won the vote for her class to build her design. So, firstly she felt she had to ask to change her design – we can work on that mentality. And secondly, from watching other presentations she came up with a new and completely different design than her original one.

Constraint is interesting and seems to urge creative solutions. Near the end of rotating through the Grade 2-8 classes I removed the scissors from the materials list and I felt that the design solutions were actually more innovative and effective. The students could not cut straws anymore and were left with one size, that changed the focus to structure rather than dimensions.

The design thinking process has been adopted by some of our classroom teachers in other ways. One of our grade 4 teachers used it in Math where students had to develop a time measuring device. It would be nice for that sort of thinking to develop and not to equate design thinking with…design. Teachers liked the framework when I presented it at the start of the year – even suggesting it could play a part in conflict resolultion. Not everything has to end with a physical product.

It’s early days, both for myself and our school, in exploring design thinking. But the initial suggestions are that it is a very useful framework to encourage creativity, resilience, failure as a positive experience, and reflection.

November 4th, 2015 By colingally Categories: Procrastination

common sense
noun

  1. good sense and sound judgement in practical matters.

German Translation: gesunder menschenverstand. Literally healthy people mind

Chinese Translation: 常识 . Literally Often Knowledge

I was recently researching some social media guidelines for teachers. During my research I came across this overarching statement about how teachers should interact with social media:

Use common sense, professional judgment, and caution.

Use common sense. What a simple instruction. If we knew what common sense was and whether we had it or not!

I would like to delve in to common sense and its place in education. We may not know it but a lot (not all) of the arguments or passionate debates we have in education revolve around the presence or lack of common sense. Somebody at the end of the day may be proved wrong and their common sense questioned.

I would like to think that if you have common sense as an educator you have your students’ and colleagues’ well-being, safety, and overall development at the forefront of all the decisions you make. This in turn develops a deep sense of mutual respect in the educational environment.

So there are some questions we need to ask ourselves first when thinking about common sense. Some of us may be in denial that we may lack common sense. These may help us ponder…

I find myself arguing against everyone’s ideas and decisions. I don’t agree with anyone! Do I lack common sense?
I dare say if you are arguing against everything and everyone you probably lack common sense. I doubt everyone else is the problem.
However if you find yourself in an establishment with rules and regulations made in a bygone era you may find that common sense today may not have been the same as the common sense of 5, 10, 20 or 30 years ago. You may be fighting against a frozen establishment lacking a current and relevant resemblance of common sense if that is the case. Scientific research and new educational methodologies can affect the parameters of common sense.

What if I don’t have common sense?  Do I know if I don’t?
You may not know you don’t (do I?!). If you find that many educators and colleagues agree with most of what you say and do (I do! To my face anyway!); you probably do possess common sense! Congratulations! Or maybe it’s that all your colleagues and people who agree with you are lacking common sense!
That’s unlikely. I think.
Of course life brings debates, discussions, and arguments; that’s natural. Two people with common sense can have a rational and healthy debate with positive outcomes. It’s the skewed ratio of heated arguments and disagreements to effective collaboration and collegiality that you may need to pay attention to.

Am I a bad teacher if I don’t have common sense?
You may not be a bad teacher but you may make ill-informed decisions and have mis-guided opinions that aren’t based on proven research, effective feedback from past experiences, or methodologies that may not stand up to debate with or inspections by your colleagues and the world at large.

Can I have moments where I just lack common sense but the rest of the time I’m good?!
Sure. Stress, fatigue, and multiple distractions can cause a lack of common sense at times. I left home recently without my lunch/keys/wallet  (all of these are accurate). I lacked common sense at that moment. I was fatigued alright?! Most mornings (up until around 7:30) I lack common sense due to me being fatigued. And grumpy.
The first step in battling a lack of common sense is admitting you sometimes lack it. I sometimes postpone major decisions until after 7:30…

How do I level up my common sense ability?
I don’t want to bring up…up bringing….but sometimes you have an innate sense of common sense because of the way in which you grew up. I think that everyone has the opportunity to step back and reassess their common sense track record and be more aware of future behavior.
There are a number of websites out there that plot out how you can start thinking about your common sense levels:
1, 2, 3, 4, 5, 6.

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In the educational realm, if you want to think about yourself and how you can increase your ability to  think more clearly about your common sense abilities I’ve come up with the following areas to focus on:

Awareness

You need to be aware of outside factors that may be causing you to mis-align your common sense. As I mentioned before stress and fatigue can totally mess you up. But an awareness of your own preconceptions and bias is very important too.

Perspective

It’s an old adage but before rationally using sound judgement and good sense you have to put yourself in other people’s shoes. Are your opinions and decisions correct in your eyes just because you, from your perspective, perceive them to be true? It’s also important to think about the context of culture and environment. Perhaps some things don’t make sense due to being outside of the cultural bubble looking in at “strange” behaviors and habits from your perspective. Lack of cultural awareness sometimes results in things being perceived in lacking common sense. But I could go down a whole different path with that discussion..

Humility

Know that you might be wrong. Know that you’re not (always) the most important cog in a system. Know that, yes, you can make a difference but input from other people is often times essential in ensuring sound judgement and good sense have played a major part.

Collaborate

Don’t do everything on your own or you’ll just be in a world of you (that’s scary). A world of just you is not reality. Working with others refreshes your mindset, opens you up to different perspectives (see above) and instills a sense of worth in taking on different approaches to your work and thinking.

Question

Question yourself and question others. Don’t take every decision and thought and go with it (I’ve been sitting on this blog post for 6 months now and have just added this part!). In tandem with collaborating you will be questioned and you will, in turn, question yourself. That’s a good thing. I’ve sent this blog post to a couple of people to read over and to see if, in general, it makes sense. Without questioning myself and receiving questions I may never know if I’m making any sense here!

Reflect

We are always directing our students to reflect on their work. Why? To look back at what they did and did not do well, why they did what they did and how to improve the next time. If we, as educators, don’t look back and reflect on what we have done we will never figure out how to be better educators and to self-assess our common sense. Self-reflection is a great start but getting peer reflection too is invaluable (because your peers are not you and don’t love you as much as you do and won’t be that easy on you). Reflection is probably the most important way we can fine tune our common sense. As we work year after year we have experiences. Some experiences are great and some not so great. Reflecting on all of these experiences may eliminate any lapses of common sense that made some experiences not so great. Even remembering that horrible lesson you taught happened the day after you came back from your root canal is a good thing because you can teach it better next time with hopefully a clearer mind and less pain.

tl;dr Everybody! Let’s be more mindful of common sense!

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June 3rd, 2015 By colingally Categories: Minecraft

The internet loves a list!

I recently ran some workshops for our parents based around Minecraft and its role in their children’s lives. The conversations were enlightening and informative. Parents are excited but wary (and weary) of Minecraft and have many tales of tantrums but also fun and laughter to share when engaged in talking about Minecraft. It is very important for our parents to understand the positive aspects and how to face up to the difficulties of parenting in a digital age.

So here are 5 things about Minecraft that worry parents that I derived from the conversations I had. My proposed “solutions” to allay those fears are included also.

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Photo: Natasha Buckley ISS International School

 

1. The “addictive” nature of Minecraft

 

Why the worrying?
Mojang freely admit that Minecraft can be…highly engaging…”just one more block” “just one more block”. One parent told me of how their child had meltdowns when asked to stop Minecraft and rejoin the reality of eating with their family again. The parent had already remedied the situation by setting clear boundaries and moderated use of all digital tools in the household. My thoughts exactly!

Stop the worrying!
If the child has the free reign to do whatever they like, whenever they like then, of course, there will be meltdowns when what they perceive as their free time are ceased at any given moment. Children need to be involved in planning out with their parents their daily diet of activities. There needs to be absolutely no doubt what amount of time is allowed to do various things on any given day.

 

2. The “passive” culture of the Minecraft YouTube scene

 

Why the worrying?
Riding along in tandem with young people’s engagement with actually playing Minecraft is an increased engagement in merely watching Minecraft videos on YouTube. I guess I would be a little perturbed as a parent if my child just constantly watched videos of Minecraft now and didn’t actually spend time in the game creating and exploring. But it is happening.

Stop the worrying!
Parents need to delve deep in to the videos their children are watching to, first of all, make sure they are appropriate and second of all, to try to gleam any learning or inspiration their children can bring in to their own Minecraft worlds. There are countless videos out there from amazing people who can inspire creativity but there are also countless videos that contain swear words and less than polite communication skills! Parents need to know how to sieve out the good content from the bad content that their children watch.

 

3. The “balance” of play

 

Why the worrying?
It’s very confusing as a parent to find any solid information on how long a child should spend in front of a digital screen. Stories abound of bad eyesight, posture, and mental disposition after spending too long on digital devices. The same parents may not see any problem in seeing their child sit for 2 hours with their nose in a book.  One of the only organizations out there to actually give concrete guidelines to parents on “screen-time” is The American Academy of Pediatrics who state:

The AAP recommends that parents establish “screen-free” zones at home by making sure there are no televisions, computers or video games in children’s bedrooms, and by turning off the TV during dinner. Children and teens should engage with entertainment media for no more than one or two hours per day, and that should be high-quality content. It is important for kids to spend time on outdoor play, reading, hobbies, and using their imaginations in free play. – See more at: https://www.aap.org/en-us/advocacy-and-policy/aap-health-initiatives/Pages/Media-and-Children.aspx#sthash.Nzk3JjNL.dpuf

Stop the worrying!
Easy right?! I think the above quote is a solid piece of advice for parents to look at but every household and, indeed, house is different. One would argue that “using their imagination in free play” can be achieved in Minecraft. One would also argue that “using their imagination in free play” can only be achieved in the real world with absolutely no physical or digital restrictions. The key word, again, is balance. Creating a balanced approach to daily routines and activities is the most important thing to develop in a household and that would naturally include guidelines on screen time.

 

4. The “violence” of Minecraft

 

Why the worrying?
When I talk to parents about what we do with Minecraft they instantly are very happy to hear the details of the curriculum integration we achieve. They are happy because all they see at home is swords flailing and mass slaughtering of animals. From my experience children’s use of Minecraft at home and at school is pretty different. At home, they mainly choose survival. At our school, we always use creative. At home, children may have the free reign of what they can build, destroy and kill. At our school, we need to have rules in place (co-created by students) so we can utilize our time effectively to reach (and assist) our learning goals.

Stop the worrying!
Parents need to educate themselves a little on what collaborative, creative, artistic, design based, and programming projects exist out there using Minecraft and realize that their children can learn some important skills from doing the same type of projects at home. Is there any real positive aspect to Minecraft if it’s just killing zombies or animals? Probably not. Unless parents want their children to be butchers, hunters, or zombie slayers in the future. Who knows..?

 

5. The “exposure” of children to bullying and inappropriate content

 

Why the worrying?
When children get exposed to platforms like Minecraft there are a number of worrisome factors that come along with that. Namely that you are going to either see inappropriate content, hear inappropriate content or experience inappropriate content explicitly directed at them. From watching YouTube videos one only needs to scroll down to see the wild west of the internet in the comments section. Anything goes. If you get involved or if, indeed, you are the uploader you are the next target. The world is not perfect, someone will take an exception to what you are saying or doing.
When children get involved in multiplayer servers or set up servers for themselves they are perhaps experiencing digital relationships for the first time in their lives. The disconnect between the real world and digital happens. Inappropriate behavior and communication comes easier when you can’t see the other person’s face and emotional reactions. Especially for the younger person.

Stop the worrying!
I like to present this as a challenge to parents to get involved watching YouTube videos and discussing Minecraft content in a positive manner at home. Bad experiences within Minecraft servers or in YouTube comments, if observed by parents, can be massive learning moments for the child in gaining an understanding of ethical and moral behavior in the world today. When we have issues in our school server we can coral our classes into learning how to behave in digital realms. Everything’s a learning moment and rather we are there with them when it happens than not.
So there you have it. Not so scary after all if parents take the time to educate themselves so they can parent their child through this sometimes challenging digital era.

May 4th, 2015 By colingally Categories: Minecraft

I’ll preface this post by saying I think the Wonder Quest Youtube channel is a fascinating and innovative shift in educational media and it should stir up a few minds in thinking about how we are using media that children already watch and navigate to integrate educational material into them. What I find interesting is the audience’s reaction to it and how young people perceive an educational aspect to an area where they may not have experienced a learning element before and involving a Youtube character they are used to “just” being entertained by…

Last week a new channel sprung to life on Youtube mashing up Minecraft, fun, and education. Wonder Quest.

It stars the 6-million-followers-Youtube-superstar Stampy and the tireless, multi-talented Adam Clarke.

So Adam has been in the design and education field with Minecraft for years and he has been involved in many amazing educational and design related projects around the United Kingdom. He’s been involved in a lot of education centered Minecraft projects and his involvement in this makes a lot of sense.

Here is where it gets interesting for me. Stampy is huge with elementary school kids. Huugggeeeeeee, I don’t know how else to write it to get that fact across. His young followers expect zany, funny (and kinda a chaotic mix of manic laughing and high pitched talking to these 36 year old eyes!) adventures with which they can plop down in front of and turn their brains off after a long hard day at school (or during school if they find a quiet corner!).

Therein lies the crutch. Stampy has already been proven to be immensely popular with young people. How will they react when he sprinkles in a little bit of education in to his antics…?

What Wonder Quest is setting out to achieve makes a lot of sense to me:

  • They have the captive audience of millions of Stampy fans.
  • They have the captive audience of roughly 54 million Minecraft players worldwide.

So why not work on this premise…

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HOWEVER…

Some children don’t like things they usually construe as being fun being invaded by “education”. The fun wind-down time of their daily lives is their chill out time away from the stresses of homework and exams. It’s this that’s been the downfall of video games in education since….schools started buying video games to be used in education (with a few notable exceptions of course).

So where else to see what these young people thought of this new fun and educational Youtube channel than in the comments that were posted by Stampy’s adoring fans on Wonder Quest Episode 1.

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A voice of reason to start off with! I think this pretty much sums up why they have endeavored to work with Stampy’s already captive audience to gain an educational foothold in this arena.

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I find it interesting that there are still calls for Youtube channels to be made into “full-on” TV shows. I guess TV is not a dead media yet…

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Boooom! No comment.

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So herein lies the quandary, if you want to do an educational series who is your target audience? You’re obviously going to alienate certain age groups whatever you choose. It seems from watching the first episode that Wonder Quest can entertain anyone but the education focus or where the educational aspect might result in a learning moment is targeted at elementary school. Perhaps tapering off in Grade 5. Perhaps.

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I used to feel weird and I still get weird looks sometimes saying that one of the reasons we might use a certain technology tool is because it’s fun. I think it’s a pretty simple equation; fun=engagement. If young people are engaged they are paying attention. If they are paying attention they are remembering things. If they are remembering things they are learning (on a consumptive level).

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Pretty cool to read this. The whole visualization of the sun and the earth was quite cool and stuck in my mind after watching the video.

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Hmmm. So here is where we might lose some young people. They equate Stampy with fun. The second we take…a second… to explain something (“teach”) and cut the flow of the fun adventure then it’s hard to earn their trust back. From an adult’s perspective watching the Wonder Quest video it really is 85% fun and 15% education (if that). I think they got the balance just right and I’m sure with each iteration of the show they will learn what the secret ratio is and the audience will know what to expect.

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Isn’t this awesome? A scientific debate on Youtube, who would have thought it?! The content of the episode enabled someone to express their different opinion on how long the Earth takes to orbit the sun. Deeper discussions and debate are always good. And nobody is calling each other horrible names! Win!

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And, again, a conversation that evolved in the comments of Episode 2 of Wonder Quest. Love it.

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But then there are the young people who just will be turned off by what they see as chocolate covered brussels sprouts…how do we engage them? Teachers struggle with this every day in classrooms around the world. It’s why differentiation exists but when taking on a project like Wonder Quest it’s nearly impossible to reach everyone..to differentiate the content. The mere fact that it’s an educational cartoon based in Minecraft should be seen as a major attempt to broadly differentiate teaching traditional subjects or topics.

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Yes, fun is a factor in making education engaging.

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The mindset of young people can be that education is not symbiotic with entertainment. Wonder Quest is trying to find that hard to reach area in between those areas.

Now, here’s another fascinating turn of events in this story. Stampy uploaded an episode this week on his main channel with Adam (Wizard Keen) involving a memory game:

Nothing wrong here it’s a nice little fun episode which, tactically, makes sense; it introduces the relationship between Stampy and Keen to an audience that may not have crossed over to Wonder Quest. In doing so, Wonder Quest might get more traction with the hardcore Stampy fans. I think it has backfired somewhat..Stampy has now invaded his area with what can be seen by his fans as “educational” content. They are not used to this more “organized” content and enjoy the more flamboyant and “no-real-end result” episodes. The fan base aren’t really happy.

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I would imagine they expected this.

I would also imagine that they weighed up the possible negative and positive outcomes of uploading this and concluded that if they got a small percentage that enjoyed this on Stampy’s main channel who then subscribed to the Wonder Quest channel then it would be a good outcome. Next week, Stampy will upload his usual content and all will be forgiven. I’m guessing.

I don’t know Joseph (the man behind Stampy) but I’ve known Adam for a few years now and he’s worked extremely hard for this. He deserves the accolades he’s getting and will be getting. I think Wonder Quest is going to be extremely popular and will pave the way for future educational endeavors.

However, the complicated task of mixing education and entertainment has always been one fraught with miss-steps and wrong decisions. The equations are pretty simple:

Too much education+not enough fun=No engagement.

Too much fun+not enough education=No learning*

And as seen above in the Youtube comments you also run the gauntlet of encroaching upon these young people’s daily online spaces. If they feel tricked into something they have not been expecting you will lose their trust and engagement.

These are interesting times and I have only started to mull this over…

 

*the specific learning that YOU (the educator) want to happen. There always be learning by-products like collaboration or risk-taking.

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